Hierarchy (View Summary)

Constructors

  • Parameters

    • data: Record<string, any>
    • mode:
          | "bridge"
          | "bridge_duel"
          | "bridge_doubles"
          | "bridge_threes"
          | "bridge_four"
          | "bridge_2v2v2v2"
          | "bridge_3v3v3v3"
          | "bridge_tournament"
          | "capture_duel"
          | "capture_threes"

    Returns DuelsBridgeMode

Properties

amountHealed: number
blocksBroken: number
blocksPlaced: number
bowAccuracy: number
bowHits: number
bowShots: number
coins: number
coinsGained: number
damageDealt: number
deaths: number
duelEnabled: boolean
goals: number
goldenApplesEaten: number
healPotsUsed: number
healthRegenerated: number
killDeathRatio: number
kills: number
losses: number
meleeAccuracy: number
meleeHits: number
meleeSwings: number
roundsPlayed: number
winLossRatio: number
wins: number
winstreak: number
winstreakBest: number