Constructors

Properties

activeEmblem: string
activeGlyph: string
activeScheme: string
assists: number
autoShotgun: CopsAndCrimsGun
bombsDefused: number
bombsPlanted: number
coins: number
copKills: number
criminalKills: number
deaths: number
gamesPlayed: number
grenadeKills: number
headshotKills: number
KDR: number
kills: number
level: number
lobbyPrefixColor: string
losses: number
packages: string[]
roundWins: number
scopedRifle: CopsAndCrimsGun
score: number
selectedLobbyPrefix: string
shotsFired: number
showHints: boolean
showKillsInPrefix: boolean
showPrefixInLobby: boolean
wins: number
winsOnAlleyway: number
winsOnAtomic: number
winsOnAtomicV1: number
winsOnAtomicV2: number
winsOnBazaar: number
winsOnCarrier: number
winsOnCastle: number
winsOnDerailed: number
winsOnHarbor: number
winsOnJunction: number
winsOnMelonFactory: number
winsOnMelonFactoryV2: number
winsOnOvergrown: number
winsOnReserve: number
winsOnRiviera: number
winsOnRuins: number
winsOnSandstorm: number
winsOnTemple: number
WLR: number