BestiaryStats: {
    categories: Record<string, BestiaryCategory>;
    familiesCompleted: number;
    familiesUnlocked: number;
    familyTiers: number;
    level: number;
    maxFamilyTiers: number;
    maxLevel: number;
    totalFamilies: number;
}

Type declaration

  • categories: Record<string, BestiaryCategory>
  • familiesCompleted: number
  • familiesUnlocked: number
  • familyTiers: number
  • level: number
  • maxFamilyTiers: number
  • maxLevel: number
  • totalFamilies: number