BestiaryMob: {
    kills: number;
    maxKills: number;
    maxTier: number;
    name: string;
    nextTierKills: number | null;
    tier: number;
}

Type declaration

  • kills: number
  • maxKills: number
  • maxTier: number
  • name: string
  • nextTierKills: number | null
  • tier: number