Constructors

Properties

abilityDamageScaling: number
canAuction: boolean
canBurnInFurnace: boolean
canHaveAttributes: boolean
canHavePowerScroll: boolean
canInteract: boolean
canInteractEntity: boolean
canInteractRightClick: boolean
cannotReforge: boolean
canPlace: boolean
canRecombobulate: boolean
canTrade: boolean
catacombsRequirements: Record<string, any>[]
category: string
color: string
crystal: string
description: string
doubleTapToDrop: boolean
dungeonItem: boolean
dungeonItemConversionCost: Record<string, any>
durability: number
enchantments: Record<string, any>
furniture: string
gearScore: number
gemstoneSlots: Record<string, any>[]
generator: string
generatorTier: number
glowing: boolean
hasUuid: string | boolean
hideFromViewRecipeCommand: boolean
id: string
itemSpecific: Record<string, any>
loseMotesValueOnTransfer: boolean
material: string
miningFortune: number
motesSellPrice: number
museum: boolean
museumData: Record<string, any>
name: string
npcSellPrice: number
origin: string
prestige: Record<string, any>
privateIsland: string
raritySalvageable: boolean
recipes: Record<string, any>[]
requirements: Record<string, any>[]
riftTransferrable: boolean
salvage: Record<string, any>
salvageableFromRecipe: boolean
salvages: Record<string, any>[]
serializable: boolean
skin: Record<string, any>
soulbound: string
stats: Record<string, any>
swordType: string
tier: string
tieredStats: Record<string, any>
unstackable: boolean
upgradeCosts: Record<string, any>[][]

Methods